FENOMENA
https://jurnal.untag-sby.ac.id/index.php/fenomena
<div> <p align="justify"><strong>Fenomena </strong>is a journal published by the Faculty of Psychology University on 17 August 1945 in Surabaya. This journal is published twice a year in June and December. Fenomena aims to be a means of communication and exchange of scientific work for college students, lecturers, and researchers to publish research articles or conceptual articles. Fenomena Journal was first published in 2006. Currently, Fenomena covers only articles relating to social psychology and industrial; organizational psychology. <br><br> <strong>This journal has been indexed by</strong>: Google Scholar, Garuda, Scilit</p> </div>Faculty of Psychology, Universitas 17 Agustus 1945 Surabayaen-USFENOMENA0854-2104<p>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <a href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.</p>Dukungan sosial offline dan persepsi mediasi orangtua terhadap kecenderungan adiksi video game pada anak
https://jurnal.untag-sby.ac.id/index.php/fenomena/article/view/131837
Video game addiction can have an impact on children's emotional, cognitive, and social problems. Social support and parental mediation can be predictors of addiction. This study aims to determine the effect of offline social support and perception of parental mediation on the tendency of video game addiction in children. This study used accidental sampling techniques to select children aged 9 to 12 years as its subjects. The instruments used included offline social support, a scale of parental mediation perception, and a scale of video game addiction tendency. The results of the multiple regression test showed that the first hypothesis was accepted, namely that there was an effect of social support on addiction (t = -2.218; p <0.05), this indicates that the higher the social support received by children, the lower their addiction tendency, and vice versa. The second hypothesis was also accepted, namely that there was an effect of parental mediation perception on addiction (t = 3.590; p <0.001), this indicates that the higher the perception of parental mediation, the greater the tendency of addiction, which is vice versa. The third hypothesis is that there is a significant influence of offline social support and parental mediation perception on the tendency of video game addiction accepted (F=7.690; p<0.001). The results of the subsequent analysis showed that simultaneously the effective contribution of offline social support and parental mediation perception on the tendency of video game addiction was 6.6%, meaning that 93.4% was influenced by other factors not studied.Udi Rosida HijriantiHandini HardiantiAmilda Putri AkbariSurahman Surahman
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https://creativecommons.org/licenses/by-sa/4.0
2025-06-302025-06-3034111410.30996/fn.v34i1.131837