REPRESENTASI IDENTITAS GENDER PADA PLATFORM LIVE STREAMING GAME TWITCH.TV

  • Aditya Danumaya Prodi Ilmu Komunikasi, FISIP Untag Surabaya, Jl Semolowaru 45 Surabaya Telp. 031-5921516;
Keywords: Representation, Gender Identity, Twitch.tv, Semiotics

Abstract

This study aims to determine the representation of gender identity on the live streaming game platform Twitch.tv. Gender performative theory assumes that humans produce identity, including gender through appearance or self-expression. At Twitch, basically communication takes place using an online medium. Streamers are given the freedom to represent their gender identity by creating content that can be seen by the public. This study uses a qualitative approach and uses Roland Barthes's semiotic analysis to determine the representation of identity displayed on verbal and nonverbal messages. The results are (1) Representation of feminine gender identity is shown by giving more personal information on the main page with words that indicate closeness rather than masculine; (2) Representation of feminine gender identity is shown by better maintaining relationships with audiences with personal conversations and telling in detail with the audience at the opening and closing of streaming content where masculine is more minimal; (3) Representation of feminine gender identity is shown by being more responsive to the ideas of the audience by providing space so that the audience can participate in communicating with streamers rather than masculine; (4) Representation of feminine gender identity is shown by being gentle in criticizing fellow gamers; (5) Representation of feminine gender identity is shown by emphasizing the tone of voice, maintaining eye contact to emphasize expression rather than masculine; (6) The selection of different artifacts according to gender identity in the form of choosing the color of clothes, type of clothes, dominance of the profile layout, background decoration and game characters presented.

Downloads

Download data is not yet available.

References

Buku:

Baran, J. Stanley dan Davis, K. Dennis, 2010. Teori Komunikasi Massa: Dasar, Pergolakan, dan Masa Depan. Jakarta: Salemba Humanika.

Denzin & Lincoln. 2009. Handbook of Qualitative Research. Yogyakarta: Pustaka Pelajar.

Doorn. 2009. Digital Spaces, Material Traces: Investigating the Performance of Gender, Sexuality, and Embodiment on Internet Platforms that feature User-Generated Content. Enchede: Ipskamp Drukkers B.V.

Griffin. 2011. A First Look at Communication Theory. New York: The McGraw-Hill Companies.

Kisworo, Sofana. 2017. Menulis Karya Ilmiah. Bandung: Informatika.

Nasurullah, Rulli. 2014. Teori dan Riset Media Siber (Cybermedia). Jakarta: Prenadamedia Group.

Nurhidayah, Nurhayati. 2018. Psikologi Komunikasi Antar Gender.Yogyakarta: Pustaka Pelajar.

Sobur, Alex. 2018. Analisis Teks Media. Bandung: PT Remaja Rosdakarya.

Stephen W. II. Foss, Karen A. 2009. Encyclopedia of communication theory. New Delhi: SAGE Publications India Pvt Ltd.

Thurlow, Lengel dan Tomic. 2004. Computer Mediated Communication Social Interaction and Internet. New Delhi: SAGE Publications India Pvt Ltd.

Vera, Nawiroh 2015. Semiotika dalam Riset Komunikasi. Bogor: Penerbit Ghalia Indonesia.

Wibowo. 2013. Semiotika Komunikasi Aplikasi Praktis Bagi Penelitian dan Skripsi Komunikasi. Jakarta: Penerbit Mitra Wacana Media.

Wood. Julia 2007. Gendered Lives Communication, Gender, and Culture. USA: Wadsworth Cengage Learning.

Jurnal:

Nakandala, Ciampaglia, Makoto, Yong-Yeol. 2017. Gendered Conversation in a Social Game-Streaming Platform. USA: Indiana University. Proceedings of the Eleventh International AAAI Conference on Web and Social Media.

Huffaker, Calvert. 2005. Gender, Identity, and Language Use in Teenage Blogs. Journal of Computer Mediated Communication volume 10, Issue 2.

Internet:

Aiseesoft.com. 2018. Top 10 Video Game Streaming Sites (Online). https://www.aiseesoft.com/resource/live-game- streaming-sites.html.

Dewaweb.com. 2018. Apa itu User Interface?. (Online) https://www.dewaweb.com/blog/user-interface/

Fruhlinger, Joshua. 2018. You won’t find the new pop stars in movies. You’ll find them on Twitch (Online). https://www.digitaltrends.com/gaming/the-pop ularity-of-twitch-youtube -gaming-other-streaming-sites-on-the-rise/.

Gough, Christina. 2017. Distribution of Twitch users worldwide as of 2017, by gender (Online). https://www.statista.com/statistics/633937/twitc h-user-gender- worldwide/

Liquipedia, Profil Sheever (Online) https://liquipedia.net/dota2/Sheever

Liquipedia, Profil Purge (Online) https://liquipedia.net/dota2/Purge_(Kevin_God ec)

Liquipedia, Profil Febby (Online) https://liquipedia.net/dota2/Febby

Minor, Jordan. 2017. Twitch and Beyond: The Best Video Game Live Streaming Services (Online). https://sea.pcmag.com/computer-console-gamin g/11176/twitch-and-bey ond-the-best-video-game-live-streaming-servic es.

Mediakix.com. 2018. How Much Do Top Twitch Streamers Make? (Online) https://mediakix.com/blog/how-much-do-twitch -streamers-make/#gs.6t1 6ih.

Streetinsider.com. 2018. Amazon's (AMZN) Twitch Is Bigger Than CNN (Online).https://www.streetinsider.com/Analyst +Comments/Amazon+% 28MZ%29%3A+Twitch+Is+Bigger+Than+CN N+-+Macquarie/1380270 5.html.

Published
2020-04-01